Session two began with the brothers Angerthirst awaking in their rooms at the inn to a knock at the door. A messenger from Enigk had come to alert the party that they each have a bundle of supplies and foodstuffs waiting for them downstairs.
Castor collected Balasar and the party met up outside the inn. Using the directions given to them by Enigk and the innkeeper, they struck out in search of the tower. Upon arrival at the tower, the party explored the grounds cautiously.
The tower stands about 40’ tall and constructed of black stone. To the right hand side of the tower there is a six foot tall stone and concrete wall surrounding a small cemetery of six or eight headstones. Balasar entered the cemetery and kicked the dirt around, weapon drawn.
Around this time, Castor noticed that over the entrance to the tower was an inscription carved into the stone in common. After clearing the cobwebs and dirt away he read it aloud: “Our freedom we entrust to the Guardians.” Satisfied that the area was clear, the group entered the tower.
The group heads into the tower and down the stairs, making a fair bit of noise. Inside the dungeon the group heard screaming and rescued a young man who had been captured by the goblins and imprisoned in the dungeon. After battling off a few goblins led by a nasty skull-thumping bugbear, the group came across a room with three pathways, each one leading in a new direction.
The group chose to go explore the left path first. Following a torch-lit hallway, the adventurers came across a door that was barred shut with a heavy timber. A message was carved into the wooden beam rather hastily in goblin, it read: “Keep Out.” Castor, the only speaker of goblin in the party read it aloud to the group who shrugged and immediately began to remove the timber in order to gain entry to the room.
After removing the timber the door still wouldn’t budge. Balasar threw his weight at it, but was unable to break it down. Castor and Pollax charged the door together and the wood splintered away from the heavy iron hinges. A heavy table had been pushed up against the door from the inside.
Once inside the group finds that it was once an alchemists study. The entire room has been burned and is charred and blackened throughout. Piles of books and tattered paper cover the floor. Balasar, who is ever-vigilant, noticed with his keen dragonborn-eyes a weak floor that supported an alchemists desk. Wanting to trip the trap, he threw the door (as it was now broken off its hinges and laying in teh room) on the desk which immediately crashed through the floor with a clattering ruckus.
There is a room adjacent to the alchemist’s study. Here the group encountered Costner, the last of the Guardians, a group of warforged guards who were animated to defend the prison and keep it free of monsters who might make use of it as a sanctuary of evil. He tells the party that humans had helped the goblins to hunt down and kill the other guardians who had survived the 200 years since the Great War with him in the dungeon. He is the last of his kind and the goblins have closed him off in east wing of the prison to prevent him from killing them one by one. He tells the party that he has a suit of magical armor that will help them on their journey. He informs them it was in the desk that now resides at the bottom of the newly formed 10’ deep pit of the study. Balasar volunteers to hop down into the pit and retrieve the armor.
Balasar is attacked by a great snake while tossing up pieces of the armor one by one. Costner and the group killed it but not without some trouble. The snake managed to poison half the members of the party.
Costner offers to keep watch over the group if they need a place to rest. He gestures to a line of about a dozen goblin skulls that rest on a charred and burned bookshelf behind him and informs them that the goblins never come here because they are afraid of him.
The charismatic and diplomatic Balasar asks Costner if he would accompany the group farther into the dungeon, citing that they both desire the same thing: that the monsters be removed from the dungeon. With a certain amount of reluctance, he agrees.
The group takes an extended rest and Costner (who needs no sleep) keeps watch over the heroes.